| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 | import { __extends } from "tslib";import Path from '../Path.js';import * as vec2 from '../../core/vector.js';import { quadraticSubdivide, cubicSubdivide, quadraticAt, cubicAt, quadraticDerivativeAt, cubicDerivativeAt } from '../../core/curve.js';var out = [];var BezierCurveShape = (function () {    function BezierCurveShape() {        this.x1 = 0;        this.y1 = 0;        this.x2 = 0;        this.y2 = 0;        this.cpx1 = 0;        this.cpy1 = 0;        this.percent = 1;    }    return BezierCurveShape;}());export { BezierCurveShape };function someVectorAt(shape, t, isTangent) {    var cpx2 = shape.cpx2;    var cpy2 = shape.cpy2;    if (cpx2 != null || cpy2 != null) {        return [            (isTangent ? cubicDerivativeAt : cubicAt)(shape.x1, shape.cpx1, shape.cpx2, shape.x2, t),            (isTangent ? cubicDerivativeAt : cubicAt)(shape.y1, shape.cpy1, shape.cpy2, shape.y2, t)        ];    }    else {        return [            (isTangent ? quadraticDerivativeAt : quadraticAt)(shape.x1, shape.cpx1, shape.x2, t),            (isTangent ? quadraticDerivativeAt : quadraticAt)(shape.y1, shape.cpy1, shape.y2, t)        ];    }}var BezierCurve = (function (_super) {    __extends(BezierCurve, _super);    function BezierCurve(opts) {        return _super.call(this, opts) || this;    }    BezierCurve.prototype.getDefaultStyle = function () {        return {            stroke: '#000',            fill: null        };    };    BezierCurve.prototype.getDefaultShape = function () {        return new BezierCurveShape();    };    BezierCurve.prototype.buildPath = function (ctx, shape) {        var x1 = shape.x1;        var y1 = shape.y1;        var x2 = shape.x2;        var y2 = shape.y2;        var cpx1 = shape.cpx1;        var cpy1 = shape.cpy1;        var cpx2 = shape.cpx2;        var cpy2 = shape.cpy2;        var percent = shape.percent;        if (percent === 0) {            return;        }        ctx.moveTo(x1, y1);        if (cpx2 == null || cpy2 == null) {            if (percent < 1) {                quadraticSubdivide(x1, cpx1, x2, percent, out);                cpx1 = out[1];                x2 = out[2];                quadraticSubdivide(y1, cpy1, y2, percent, out);                cpy1 = out[1];                y2 = out[2];            }            ctx.quadraticCurveTo(cpx1, cpy1, x2, y2);        }        else {            if (percent < 1) {                cubicSubdivide(x1, cpx1, cpx2, x2, percent, out);                cpx1 = out[1];                cpx2 = out[2];                x2 = out[3];                cubicSubdivide(y1, cpy1, cpy2, y2, percent, out);                cpy1 = out[1];                cpy2 = out[2];                y2 = out[3];            }            ctx.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x2, y2);        }    };    BezierCurve.prototype.pointAt = function (t) {        return someVectorAt(this.shape, t, false);    };    BezierCurve.prototype.tangentAt = function (t) {        var p = someVectorAt(this.shape, t, true);        return vec2.normalize(p, p);    };    return BezierCurve;}(Path));;BezierCurve.prototype.type = 'bezier-curve';export default BezierCurve;
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